There is also a trophy system in which players can gain trophies by winning, but it can decrease if they lose the raid attempt. This has a level up ranks which forces the players to fight even more powerful players across their strongholds. If a player fights and raids another player, their shield will switch off, thus making them vulnerable to attacks from other players. A new type of currency called quartz can be used for fusing minions. There is also an energy system which restricts the players from performing too many dungeons.Īside from these main features, there is also a new mode called Stronghold in which player characters can collect minions to place them inside the stronghold. The player character can also add friends though they can no longer co-op in missions. Dungeon Hunter 5 does not contain a class system instead players choose a starter type of weapon in the beginning in the game. As players progress, they will encounter progressively enemies to test their skills. However, unlike its predecessor, the game is not an open-world nor exploration, but rather a level-based dungeons that have a series of difficulties. If you’re a console gamer that’s always been turned off by portable gaming, the Vita is going to change your mind.The basic gameplay of Dungeon Hunter 5 shares some similarities to its predecessor, Dungeon Hunter 4, such as picking up loot, using skill attacks and using potions. There’s a solid launch line up out there and the next few months looks spattered with some truly solid titles. I find myself bringin my Vita to work everyday to play during lunch breaks. The system feels like a modern gaming console should, the graphics are absolutely a treat in almost every game, and the online functionality offers a ton of potential. More than my DS, my PSP Go, and even my iPad. Ok, so what’s the bottom line with the Vita? It’s my absolute favorite handheld by far. $300 for a handheld might seem like a lot, but in the days of expensive smart phones and tablets, the sting somehow feels a bit less. Of course you are going to need to tack on the cost of at least one memory card, as most games require it, bringing your total closer to $300. Like we said earlier, right now we're not sure if the $50 premium Fees make the 3G model worth it at $299.99, but at $249.99 the Wi-Fi only model is a solid deal. It's the deciding factor for a lot of folks and you've got two models here two choose from. For the most part, it feels like a solid 5-6 hours of use between gaming, browsing, chatting, and just using the system.Īnd finally we've come to price. I managed to squeeze 4 hours plus on a single charge with the Vita, and that includes playing some four player co-op Dungeon Hunter Alliance via PSN for 90 minutes. The Vita claims about 3-5 hours of battery life. The web browser is functional, but not great.īattery life is always a bullet point when it comes to mobile gaming. While webpages seem to load at acceptable speeds, the actual rendering of the pages is choppy. The system also offers a web browser, but it feels a bit slow and clunky. I’m kind of surprised there’s no video chat app built in, but with video recording just being added via firmware, it’s probably only a matter of time. There’s a front facing and rear facing camera, both which takes pictures and video in pretty low quality. There’s a few other bells and whistles included. Basically you are paying more just because they want to keep this proprietary. It shouldn’t come as a surprise that Sony has done this again with one of their devices, but they did. This media is a lot like micro-SD but is on average about twice as expensive. The retail games come on an SD-like card and cost around $40 while the digital versions are stored on Sony branded media and are about 10% off the retail price. The games themselves are all available digitally on PSN or via retail. Size comparison left to right: Vita Game, Vita Memory Card (in retail packaging), US Penny
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